denizdiktas

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Initializing a vector of random unit normals gave me another 30-40% performance improvement on top of making the random number generator thread_local , as @TheCherno described in his corresponding YouTube...

ok here is what I have done later on: I have added a timer that just measures the time it takes for the code that renders the image (basically a...

Regarding different threading and parallelization methods: I think we should first measure the performance of the scheduled rendering code inside the thread and the overall threading method together with the...

@mmerabet42 Hi Mohammed, I saw your post on this page. It works for for_each() with 2 arguments but when I tried to use it with std::execution::par, it failed to compile....

Hi @Rilazy, Ok thanks, I'll look into it. I was trying to do a tiled-rendering version and didn't want to change the usage of _for_each(execution::par)_. So I had to implement...