Denis Zykov
Denis Zykov
> Thanks. I can't find docs for CharonCli There is none, actually. But it is just wrapper for [Command Line Interface](https://gamedevware.com/docs/pages/viewpage.action?pageId=1277976), so you could use CLI docs for reference. >...
> Turns out it is just Newtonsoft.JSON only in uniy package, it does not have WriteString() method. you are right, it is `JsonConvert.SerializeObject(); ` in Newtonsoft.JSON > Also: DO I...
>I see no changes in RpgGameData Do you have `GameAsset` entity with two attributes `Path` and `Name` in _RpgGameData.gdjs_ file? It can't import in non-existent entity. Also import could ends...
Hi @JamesMac64! Did you try to inspect gdml file for data? Is it there? You could use https://codebeautify.org/xmlviewer for better formatting.
This is kinda strange. Could you run validation `Home -> Validate` and attach logs from `\Library\Charon\Logs\`. Thanks.
No errors and warnings in logs. You could: 1) export data from this table previous version of .gdml file in json format, inspect it for correctness 2) close editor 3)...
Also if you work on same file in parallel there is merge conflict or merge fail is possible.
>Does Unity 2020 cache this somewhere? Nop, file is edited in-place by editor. You could observe it in logs. ``` 2021-10-27 14:23:36,990 [1] INFO Charon.Program - Validating data in 'file:///F:/SELive/Assets/StreamingAssets/SEData.gdml'...
If you fail to find a reason for this error tomorrow, I could assist you in debug. You could email me [email protected].
@JamesMac64 any updates on this issue?