demibug

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> > Thank you for the suggestion. I've implemented the empty message check as suggested, and am looking into adding a config option to reduce the amount of bot chat...

要用.playerbot bot 还可以用简介里那个客户端插件 挺好用的

看了一下代码好像是大号召唤小号的时候小号会先把自己从地图上删除,然后副本地图满了,又会把小号传回炉石绑定的地点,但是这个时候原先炉石绑定的地图里没有这个角色,接着就会崩溃. 尝试修改了一下 MovementHandler.cpp 里的 void WorldSession::HandleMoveWorldportAck() 函数下把 `if (!newMap || newMap->CannotEnter(GetPlayer(), false)) { LOG_ERROR("network.opcode", "Map {} could not be created for player {}, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUID().ToString()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId,...