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Flowing rivers in Minecraft.

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I have a question on how to manually edit streams blocks. From dumpregistry command I see water block as streams:river/tile.water/0/0 with different variations of numbers at the end. Also minecraft...

https://paste.dimdev.org/ojeladewap.mccrash it just crashes on world generation

running Minecraft 1.12.2 the game crashed while exploring/generating the world [crash-2019-10-01_03.19.03-server.txt](https://github.com/delvr/Streams/files/3675410/crash-2019-10-01_03.19.03-server.txt)

Can you make it so it replaces all/most vanilla streams in the game if not by itself then in the config? This is just a request since its very hard...

or it stopped rendering them, you can see where the rapids are, ie where they switch in elevation. ## server latest log: http://paste.ubuntu.com/p/brMYdhH7NW/ ## server debug log: http://paste.ubuntu.com/p/QjDChzbHcV/ ## client...

bug
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Why don't you update to latest recommended Forge or directly latest Forge for 1.12.2? i highly recommend you update to 1.12.2 - 14.23.5.2836. There's no point with staying on 1.12-2443

Forge: forge-1.12.2-14.23.5.2768-universal Sponge: spongeforge-1.12.2-2768-7.1.4 Farseek: Farseek-1.12-2.3.1 Streams: Streams-1.12-0.4.4 Console stack trace: https://hastebin.com/jusegitenu.rb Error.log: https://hastebin.com/oxupapafaf.bash I know it's streams because the server crashes with streams and farseek but does not crash...

1.12
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compatibility

https://pastebin.com/dKmsDmGV this is the pastebin link for the log as it does not generate a crash

1.12
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compatibility

When water control extreme is configured to not allow infinite water sources, this mod still allows you take as much water from the stream as you want

As the title states, I have one block that is not being rendered correctly by Slidur's Shaders. I have already asked Slidur on this, and he confirms that all syntax...

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