Chris Swithinbank
Chris Swithinbank
That makes sense. OK, I’ll leave this open as also related to #592.
Additional thoughts: - Moves should be able to indicate if they are previewable (equivalent to the current undoable flag) to prevent state peeking with secret state or randomness. - Can...
I wonder if the diffing problem is as big an issue as it seems. A given UI component (or an ancestor component) knows how to find the state specific to...
Have you seen the AI “debug” feature? For example, scroll down to the playable demo in [the “Bots” section of the Tutorial](https://boardgame.io/documentation/#/tutorial?id=bots), switch to the AI tab in the debug...
@gdurandvadas Thanks for the feature request. The `pass` event could be useful, but it only allows you to remove the player who triggers the event. I imagine you want, for...
Right, because events are pushed to a queue to be processed later, the sequence is: 1. Run any code in the move (mutating `G` etc.). Any events called are stored...
Is [`src/lobby/connection.js`](https://github.com/nicolodavis/boardgame.io/blob/master/src/lobby/connection.js) currently useable as a vanilla “lobby client”? Mirroring trying to develop the vanilla game client (supporting events etc.), it would be nice if there was something users could...
Also, looking at [this](https://github.com/jesseskinner/svelte-react), it looks like an extra dependency might be needed to allow a Svelte Lobby to handle React components (and more dependencies for more frameworks). Maybe it...
Ohhhh, I see — `react-svelte` is if you need to use React in your Svelte app before compiling it. Then the above looks great! Do you think there should be...
Thanks for the report @Satya5614! Strange that it’s a small proportion of cases and refreshing doesn’t help. Would you be able to share some more details of your setup (maybe...