Novikov Denis Yurevich
Novikov Denis Yurevich
How I understood, you have no interpolation on client side? Only change position by server data?
Ok. Thank You for fasten answer. I discovering sources becouse I making similar game and noticed, that in original agar.io animation is more smoothed.
No, I found this repo only after I started) My game with star ships))
Same for me in simulator. iPhone 12 (iOS 15.4)
Did catch of same bug
I've found a reason of problem locally For me crash appears when I clicked too often on button (in my implementation of digital keyboard component) My investigation led me to...
I am tried next also without success: 1. Made single instance of component in Root component 2. Rendering of component only if state is open
Found a string with problem 171: const flatListData = data.slice(0, maxIndex) in EmojiCategory.tsx file Somehow maxIndex is 0 If I remove .slice part - all works fine. Will look further...
So, found a problem ``` // with InteractionManager we can show emojis after interaction is finished // It helps with delay during category change animation InteractionManager.runAfterInteractions(() => { if (maxIndex...
Here a fix https://github.com/TheWidlarzGroup/rn-emoji-keyboard/pull/195