Đinh Đức Nhân
Đinh Đức Nhân
Should have reread the issue - deleted comment. (context: wrongly reminded author of checking under TL)
lol now we wait to challenge osk for the implementation
just something - is it a good idea to set graphics to Ultra _and_ play under fast speed to show the problem? by the nature of the bug, none of...
What I mean here is, it is quite unnecessary to formally _record_ them with the high settings. I can personally follow the inputs, to clarify. Edit: graphic effects can distract...
It is a bug with the engine; as such I have based my suggestion to reduce both gameplay speed and graphics on accessibility. After all, you're here to report a...
A good one - it could have some room for improvement, such as a higher locking delay. _note:_ It is usually not recommended due to its gameplay alteration but this...
Just to be sure - the first revision of this issue incorrectly stated that you will be able to see others' playfields like _in Quick Match_, which is nonexistent and...
These solutions and alternatives are not ideal for a game aimed to be zero-delay, even if they're optional. You will have to replace your input devices or be sure that...
That is actually something fitting the spirit of the game when implemented. Nevertheless you are not allowed to customize your ARE for a replay for fairness reasons.
This reminds me of how sprinting in matchmaking time worked. I have a _way_ better alternative though - a shortcut to the single-player region.