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A still experimental Script Debugger for Arma 3

Results 11 ArmaDebugEngine issues
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When debugging a SQF script that has a created hashMap saved as a variable, ArmA 3 will crash (divide by 0 exception) if you stop/step the program past the first...

Currently ADE does not dump a callstack when params throws an error like this one: ` 9:16:33 Error Params: Type Array, expected Object` I think it's critical to dump call...

This can be massive, even just getting the name list takes a few seconds on a small new game (I didn't try on a large in progress one yet!). I...

Right now I am consciously peppering the code around where i want to stop with breakpoints as they aren't validated as actually correct. Getting a return from the `Set Breakpoint`...

It doesn't include frames from outside an isNil call, even though the SQF has access to them.

Would be better for usability if case of all identifiers and paths was maintained.

Globals, locals/stack variables (with associated stack frame ID I guess?), namespace variables. Need only work when halted of course.

On globals or namespace variables.

All scheduled scripts (I guess only running ones? All might be useful with state like started/not started or something), and I guess an unscheduled thread "main"? Stack info should have...

Arma doesn't raise an error if we call a code-variable which is not defined: `0 call fnc_codeDoesNotExist; // No error` Which causes obvious inconvenience. More thoughts about this feature: -...