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When various players send messages, we should use time stamps to verify which was the latest one. The message that has the final word should override all others. If this...

The explorer should notify the engine for changes in the focus.

user interface

All events that are treated as fields need to be removed from the object when she is destroyed/removed. (i.e. the `UIShape.OnClick` events; `AnimationState.OnAnimationEnd` etc.)

user interface

Report movement when: * The player effectively moved * A configured time has passed even though the player hasn't moved the babylon version of this can be seen in /engine/dcl/index.ts...

Define must-have assets for scene loading on `scene.json`

## Is this something you can **debug and fix**? Send a pull request! Bug fixes and documentation fixes are welcome. You can avoid the issue. --- ## Have an idea...