debloip-adsk

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@tcauchois Unfortunately these files use the `Q_OBJECT` macro, which makes that approach not super viable. The macro declares a static member variable and additional methods without API tags (see [`Q_OBJECT`...

The core problem I'm seeing here is : when/from where would we set the cache dirty? Once the node rename happens, there is a UFE notification and a Maya notification...

> Is there a way we can avoid Maya calling Ufe::SceneSegmentHandler::findGatewayItems() on rename, but simply marking it dirty in the caller so that the next time the information is needed...

We have an alternative fix that we can do in Maya itself and that can be included in the PR that implements the changes to UFE cameras, see this commit...