deathaxe
deathaxe
I don't think, it's useful to follow the VsCode way of handling settings as most supported omnisharp settings are just not supported. The easy way was to remove them and...
I second these concerns.
I also found various pitfalls when writing the schemes, so whether they are more reliably is not for sure. It's just a question of declarative or command driven validation. A...
This PR doesn't provide substantial changes in functionality. Just drops python 2 and fixes smaller glitches. It's an excerpt of changes made to four-point-oh branch. If it wasn't complete before,...
Confirm that happening on both 4101 and 4104 with OpenGL enabled. Custom titlebar (Adaptive or Daneo) flickers quite frequently, while making sidebar flicker requires the window to be resized slowly...
Also see titlebar flickering with Adaptive or Theme - DAneo, which both use themed titlebars.
LSP package for Sublime Text provides stubs. see https://github.com/sublimelsp/LSP/blob/main/stubs/sublime_plugin.pyi
I can reproduce this, too, when moving ST window between screens with different dpi scale.
Text after control characters being dropped is caused by https://github.com/selectel/pyte/commit/1a9b9146cb729182df9c397dc3e30a4634c45fc9#diff-e059a3b34c367de4baecc0cbdce1847f5a268d08d65ae78128a4d856df7e298cR498 Before that change, `draw()` just ignored control characters. With this commit, text rendering is terminated, if a control character is...
Omnisharp requires a proper *.csproj file with references to all used assemblies. A minimal project with a `Godot` reference would look like... ``` Exe net8.0 enable enable %ProgramFiles%\Godot\GodotSharp\Api\Release\GodotSharp.dll ```