Caleb Cohoon
Caleb Cohoon
Thanks for looking into this. Yeah there's currently no audio support in UltraEd. You're right about the audio format used. I made a proof-of-concept demo years ago testing the audio...
Would it be helpful to just have like an empty actor that could be added to the scene without the need of a model being attached?
Yeah you can currently rotate by accessing the rotationAxis and rotationAngle properties on the Actor object. Below is an example of continually rotating the actor this script is attached to:...
Hey! You actually need to increment the rotationAngle to get the actor to rotate. The rotationAxis is for setting which axis the rotation will occur on. The rotation needs some...
Yeah UltraEd is currently using AABB for efficiency. OOBB is very computationally expensive so I avoided implementing that. I will need some sort of way to add collision to imported...
Yeah those would be very nice features to have in UltraEd. I don't think the N64 supports multi texturing but it could be done in a way by combining various...
Hi Lizband! Thank you for reporting these issues. This feature seems like a really nice idea. Glad you're continuing to use UltraEd and finding more areas where it can be...
Yeah that's a good idea. I guess I didn't worry at first about this since I was originally always testing on real hardware which would have the same clock speed...
Oh yeah you're right. There's the fixed processor speed but it's going to vary how much work is happening between each frame. So yeah the delta time would be beneficial....
Started on creating a global GetDeltaTime() method but no luck getting it to work yet. The important OS function osGetTime() is crashing things when I attempt to convert its returned...