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A WIP level editor/game engine for the Nintendo 64.

Results 19 UltraEd issues
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Here's my code example: ``` void $Update(Actor *self) { // Called every frame. self->rotationAxis.y += 0.2f; } ``` I put the code on an actor and saved it, did everything...

Currently it's hard to tell model apart if the preview image is at an awkward angle. For example if the model is a plane, the model isn't visible in the...

Issue: When adding a 3D model that only contains a single vertex, the editor throws the following error and crashes. The model must be removed from the project directory before...

If a camera is a child of a moving actor, the camera will not move with the actor.

Editor.exe crashes upon a clean build, after copying 'Assets' folder to 'release' directory problem is solved. This folder should be copied over upon build.

I'm a Linux guy mainly and would love to try this revolutionary piece of software. I would be glad to test if I can.

The example project runs at vastly different speeds on different emulators. I suggest to make a global variable deltaTime available to all actor scripts so that every script that potentially...

Texture loading is really inefficient right now for the engine portion of UltraEd. Same textures keep getting loaded and should be shared.

bug

UltraEd is currently to my knowledge not able to play any kind of sound. From my limited research the N64 seems to use ADPCM for samples. https://ultra64.ca/files/documentation/online-manuals/man/pro-man/pro19/index.html I'm not sure...

It would be nice to be able to have some settings for Textures, like size, cropping, repeating etc