Joshua de Reeper

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> Looking at the log > > [17:32:45.478] nsyshid::BackendLibusb: device not on whitelist: 1d6b:0002 [17:32:45.478] nsyshid::BackendLibusb: device not on whitelist: 1d6b:0003 [17:32:45.478] nsyshid::BackendLibusb: device not on whitelist: 1d6b:0003 [17:32:45.478] nsyshid::BackendLibusb:...

Has anyone tested this since https://github.com/cemu-project/Cemu/pull/1471 was implemented?

Same happens for SSPP52 (Spyro's Adventure) and SK8P52 (Trap Team)

MacOS Cemu didn't have usb support until recently so you should test this again

libusb_kernel_driver_active returns 0 if no kernel driver is active though - not sure why I would pass 1 back? The initial (iVar13 != 1) will return true, which then means...

This is an example of libusb in action, getting past the no portal screen in Skylanders: Trap Team; https://youtu.be/G8ydGRB1pJw

Welp, at least it doesn't crash. Will see if I can test on Windows to see why it doesn't work there, my assumption would be some byte order issue

I assume you had a USB portal plugged in? On windows, winUSB drivers will need to be installed as well, the default HID drivers don't work with libusb

Yes sorry should have made that clear - the games will require a USB peripheral like you would use on your PS4 normally to be attached, specifically for Trap Team...

Tested Windows and got in game on Skylanders Imaginators, had game crashes with the portal plugged in on Trap Team and Superchargers, Swap Force crashes with or without portal plugged...