Joshua de Reeper
Joshua de Reeper
@ssievert42 more review work added - unfortunately without a proper core timing module there isn't much we can do besides sleep the thread for a bit, I have the done...
@ElBread3 thanks for helping test, I don't have giants for the Wii U so can't confirm that but will see if I can get someone else to recreate the bug...
I ended up grabbing giants and I had no crashes - might be Windows only so I will try to build on a Windows machine to see if I can...
I have found that the crash happens when fmt::print is called, something that I still don't really understand but the error message is "Stack cookie instrumentation code detected a stack-trace...
Just made the layout of the window look a bit nicer and even
@ElBread3 haven't ever actually played lego dimensions, but if someone has done some documentation on the USB protocols for it I can try to pick it up :)
@ETE-Design yes, I have a branch on my repo where the portal is recognised (no character loading yet) but I don't have a Wii U and games to test with...
Not sure if there is much more left on this PR but I have become largely too busy to be able to continue working on fun side projects such as...
@ETE-Design I have a branch on my repo where I have my infinity base progress, there isn't much there yet (no loading/removing figures or anything) but it would be good...
@Squall-Leonhart that is mostly an issue with the Windows HID transfers, afaik libusb doesn't have the same problem, would be ideal if windows users also had the option to use...