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🎨 graphics/interaction prototyping sandbox

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A list of planned future samples * sample-engine-events (child/parent, collisions) * sample-engine-model-import (make it a model viewer app) * sample-engine-animation-system (skinning system) * ~sample-engine-picking (raycasting and object picking)~ * sample-xr-painting...

feature
next-gen

Bullet3 is included and repo already has starter wrapping code. Previously it was integrated into samples on an ad-hoc basis, but it's ideal to have a `rigid_body` component type and...

feature
next-gen

Polymer is presently uses OpenGL 4.5 features across the codebase. The eventual goal will be to replace all GL with a rendering abstraction capable of targeting multiple graphics backends. A...

next-gen

Current plan of attack is to use the Microsoft gLTF SDK. https://github.com/Microsoft/glTF-SDK

feature
good first issue

This is relatively trivial just need to put some time into it.

feature

Both samples crash with an access violation here https://github.com/ddiakopoulos/polymer/blob/master/lib-engine/gfx/gl/gl-api.hpp#L572

bug

Also: Experiment with compute shader skinning as a job

A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable...

feature
help wanted

At present, Polymer's renderer is fairly rigid and not exactly hackable/adaptable. Unity's [scriptable render pipeline](https://docs.unity3d.com/Manual/ScriptableRenderPipeline.html) is worth an investigation alongside [LabRender](https://github.com/meshula/LabRender/blob/master/assets/pipelines/deferred.json) from @meshula

feature
help wanted
next-gen