dcvz

Results 135 comments of dcvz

> `No message system available` It might because it’s missing fonts needed. Could you try the following? ` -Sy xorg xorg-fonts`

> @dcvz any chance you could look into this? `wmInfo-subsystem` seems to be returning `SDL_SYSWM_UNKNOWN` despite the user being on X11, so (unless I'm misunderstanding) Recomp things the environment is...

@FurrFett just for testing sake, do you get the same issue when using the AppImage? You can find them here: https://github.com/Zelda64Recomp/Zelda64Recomp/releases/tag/v1.1.0

> In general, we prefer to build the binaries rather than vendoring them, unless there are real technical limitations that cannot be overcome. Is it not feasible to populate the...

> macOS CI has been added though, so builds will be generated from this branch via Github Actions. ;)

> Hi @dcvz, how would I go about adding Nerrel's HD Texture Pack after I've downloaded the macOS release? Works perfect on my M1 btw, thank you! This branch hasn't...

Superseded by https://github.com/Zelda64Recomp/Zelda64Recomp/pull/537 which is now based off the latest `mod-ui` branch (which is the latest development branch).

@Spirrwell > Unpaired HI16 reloc index 4486 in section .recomp_patch referencing symbol 34 with offset 0x80825210 This error comes from the clang version used, you have to use 18 and...

> I'm not sure. How exactly is modding going to work? Will modded functions replace their vanilla equivalents, or will they get injected at a specified point? The first version...

We have plans in the future to not require the cloning of MM decomp. We also would like to fit the N64Recomp / RSPRecomp flow into the CMake setup -...