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@endocrimes thanks for the input! the BK settings are already not building 3rd party forks (recommended already by BK). I also found this [issue](https://github.com/buildkite/feedback/issues/288) on BuildKite for a feature to...
@retropieuser looking at the CI workflow is a useful way to see how it’s being built: [here](https://github.com/Zelda64Recomp/Zelda64Recomp/pull/382/files#diff-a5c0f08bc43f53a0451cad4a4a2e435ce55ad34183350dfae5e4b2c7dca6360bR271)
The code signing issue has been fixed -- you'll just need to allow the app to run via Security. Performance has also improved a bit!
This was implemented in https://github.com/Zelda64Recomp/Zelda64Recomp/pull/368 and will be in the next release!
> Could you list pending tasks on this port? Would be happy to contribute Hey @tanmaysachan I've been a bit occupied elsewhere on the Zelda project and haven't moved this...
The build process is currently being improved to make it simpler for others to build. Along that time build instructions will be available as well. Thank you all for your...
This has now been implemented by #364 and will be available in the next release!
> not quite, this issue is still present when navigating the menu using a game controller (for the reasons described in my previous comment) - game controller button down events...
> I will take a look -- I suspect the readout (asArray) is expecting contiguous memory but not getting it. asData may have the same issue. `tolist()` in python checks...
The save files are not specific to recomp, so save editing programs out there for MM should work.