Daniel Crawley
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Daniel Crawley
Thanks for opening this Ben. My cursory knowledge of Vulkan led me to believe that the issue was as simple as test env and api versioning needing to match. I'm...
I believe the issue boils down to the SPIRV capabilities used in the test. If you generate buffer.spv with a target env of vulkan 1.0, and then disassemble the shader...
superseded by #2300