Denver Coneybeare
Denver Coneybeare
Here is the app: https://github.com/dconeybe/UnityIssue1154TestApp Let me know if you can get it working. Once you confirm, I'll roll a custom build for you with some additional logging.
Oops, the `--help` argument was broken. I just pushed up https://github.com/dconeybe/UnityIssue1154TestApp/commit/39bc9f34f9d430722d453a61688df03b20c18645 to fix that. Could you pull down those changes and try it out again? In case you're not a...
Ok great. You're able to reproduce with that command-line app. The first operation is taking about 20 seconds. Please now run `debug\firebase_unity_issue_1154_test_app.exe write --debug` so I can see the full...
@dex3r Sorry for the delay. I ran into some issues creating the custom build of the C++ SDK. I have one ready though that I'd like for you to try...
Perfect. Looks like the build worked exactly as I'd hoped. I'll get you a new build with extra logging next week.
Sorry for the long delay. We were heads down on the latest Unity SDK release. Anyways, that is past us now and I have a new build for you to...
Here's another build: https://github.com/firebase/firebase-cpp-sdk/actions/runs/1442420763. You can omit the `--debug` flag this time. At this point it's just adding noise to the logs.
@cgascons Can you clarify if you're using Realtime Database or Firestore? You've specified "database" but the code looks like Firestore. Could you update your code sample to include any relevant...
@cgascons Thank you for providing the reproduction app! I apologize for the delay but I haven't had a chance to try it out yet. I'm hoping to test it out...
Ok I was easily able to reproduce this warning based on your sample project. Thank you for providing that! Here is the code that I used: ```C# using Firebase; using...