Denver Coneybeare
Denver Coneybeare
I am not able to reproduce this bug; that is, using the Firestore emulator from Unity Editor is working for me. This bug was originally logged against a very old...
@sevdanski I'm glad to hear that you got the Firestore emulator working with your Unity app. We have plans to add a convenience `useEmulator()` method for Firestore but no specific...
Thank you for this feature request, @jonahgoldsaito. I'm actually working on adding `CancellationToken` parameters to some methods in the Firestore Unity SDK right now; however, methods like `SetAsync()` are not...
In that case it would actually do the "set", but only because transactions do not influence calls to `DocumentReference.SetAsync()`. In fact, if you're calling `SetAsync()` inside a transaction that's probably...
I'll take a look.
I wasn't able to reproduce. You asked about deleting the local Firestore cache. That sounds like a good idea. You can do that by running ``` rd /s /q %USERPROFILE%\AppData\Local\firestore...
That observation makes some sense. The Android implementation is completely different from all other platforms so the fact that it behaves differently is not all that surprising. If you tested...
Oh also, could you try to reproduce using the Firestore emulator?
@dex3r Based on the timestamps in the logs that you provided it looks like the problem is that the initial connection with the Firestore backend is taking a very long...
One option that I can think of to narrow down the root cause is to attempt to reproduce this bug in the C++ SDK (https://github.com/firebase/firebase-cpp-sdk) since the Unity SDK is...