dc

Results 11 issues of dc

- Version and build: v2.0.1 - Observation: win automatically every first multiplayer deathmatch round independent which other mode combinations are selected. [Video Observation](https://clips.twitch.tv/CrazyDirtyAxeKreygasm) - Expected result: Start the first round...

status: bug
priority: next milestone
difficulty: elusive
bug

Here are some bugs and wishes on UI and HUD related things I noticed. 1. Wish/Bug - Load background animation und music first and play it while loading the rest,...

status: enhancement
priority: next milestone
difficulty: medium

### Discussed in https://github.com/redeclipse/base/discussions/1255 Originally posted by **dc-de** May 5, 2021 `Fortitude` is a official Red Eclipse map made by James 'Max Payne' Tonjes, port by Alex 'molexted' Foster and...

status: bug
priority: problematic
branch: master
difficulty: elusive

These are the results of my first deep bug hunt in 2.0.1 some days ago. I was more focused on low-surfaced UI bugs than other parts because I will test...

status: enhancement
priority: next milestone
branch: master
difficulty: easy

the mode mut flags of decals are made for hiding the decal in certain modes and muts bit this doesn't work. If ffa set exclusively its still visible and the...

status: needs verifying
status: needs information
branch: master

add steamserver 0 to reduce problems with not yet active steam ID auth. (should be set 0 in defaults too)

add total players number as WIP @q009 I won't bother with it anymore, it's your UI, better you put it more nicely in the main. `Total Players Online: " _total_players...

Reminder for Quin to get Maintainer rights on Red Eclipse AUR Packages: [redeclipse-dev](https://aur.archlinux.org/packages/redeclipse-dev) [redeclipse-bin](https://aur.archlinux.org/packages/redeclipse-bin) [redeclipse](https://aur.archlinux.org/packages/redeclipse) @qreeves, just ask me then, and I will pass them to you when you are...

priority: low
branch: stable
branch: master
difficulty: medium
status: on hold

Sometimes, it's cool to use decals as signs or on display geometry textures when an action occurs, like someone toggling a trigger or approaching one. For example, a door with...

status: wishlist
priority: high
branch: master
difficulty: medium

In Menu UI - Vote UI - Selection getting reversed on Mode change, like a map is selected first, and after it, a mode is selected, it defaults back to...

priority: high
branch: master
bug