dc
dc
- Version and build: v2.0.1 - Observation: win automatically every first multiplayer deathmatch round independent which other mode combinations are selected. [Video Observation](https://clips.twitch.tv/CrazyDirtyAxeKreygasm) - Expected result: Start the first round...
Here are some bugs and wishes on UI and HUD related things I noticed. 1. Wish/Bug - Load background animation und music first and play it while loading the rest,...
### Discussed in https://github.com/redeclipse/base/discussions/1255 Originally posted by **dc-de** May 5, 2021 `Fortitude` is a official Red Eclipse map made by James 'Max Payne' Tonjes, port by Alex 'molexted' Foster and...
These are the results of my first deep bug hunt in 2.0.1 some days ago. I was more focused on low-surfaced UI bugs than other parts because I will test...
the mode mut flags of decals are made for hiding the decal in certain modes and muts bit this doesn't work. If ffa set exclusively its still visible and the...
add steamserver 0 to reduce problems with not yet active steam ID auth. (should be set 0 in defaults too)
add total players number as WIP @q009 I won't bother with it anymore, it's your UI, better you put it more nicely in the main. `Total Players Online: " _total_players...
Reminder for Quin to get Maintainer rights on Red Eclipse AUR Packages: [redeclipse-dev](https://aur.archlinux.org/packages/redeclipse-dev) [redeclipse-bin](https://aur.archlinux.org/packages/redeclipse-bin) [redeclipse](https://aur.archlinux.org/packages/redeclipse) @qreeves, just ask me then, and I will pass them to you when you are...
Sometimes, it's cool to use decals as signs or on display geometry textures when an action occurs, like someone toggling a trigger or approaching one. For example, a door with...
In Menu UI - Vote UI - Selection getting reversed on Mode change, like a map is selected first, and after it, a mode is selected, it defaults back to...