Derek Benson
Derek Benson
The FFI stuff can very easily be separated so I'll do that. I'm not even sure what the best way to distribute that is I think I can also pull...
ok I think I've fixed all the lints now
I've been a bit busy last couple of weeks haven't had time to look at breaking this apart. if that's still something you would prefer I can start working on...
I've pulled the ffi bindings out, I can add them back in if you want them in the repo otherwise I will just throw them up in a separate repo....
@Elabajaba the shapes missing impls are just because I haven't had time to write that code. This PR stems entirely from me writing other code and adding stuff to BVH...
I will try and get it uploaded in the next day or two. I've pretty heavily edited a few things, a merge back shouldn't be too hard but I haven't...
also I haven't implemented rebuild yet, I know how I want to but my priority is has been on add and remove. Do note that heavy use of add and...
https://github.com/dbenson24/bvh @StarArawn warning that I have done literally nothing to prep it for viewing other than migrating my changes back into a fork of the repo
@svenstaro So I've continued working on/improving my branch of your BVH as I'm using it for a unity game I'm working on. I've attached a bench run of the 32bit...
A nice phone/tablet interface would be pretty neat