Carl Davidson

Results 131 comments of Carl Davidson

Hey, awesome! The model is licensed under [creative commons](http://davidson16807.github.io/tectonics.js/blog/index.html). You're welcome to fork the code right away and do whatever you like! Forking is probably the best approach for what...

@berg44: >Maybe I can do a little on that front as I familiarize myself with the code, then from there start some of the other pieces. Check out [noncompiled/model/Atmosphere.js](https://github.com/davidson16807/tectonics.js/blob/master/noncompiled/model/atmosphere/Atmosphere.js) and...

Hey, sorry if that was a lot to digest. The gist is you have my full support for this endeavor. We should have a discussion for how to split off...

>Hey just a quick question on plates - it looks like the plates can co-inhabit the same position and continue on their merry way ... is that intentional? Is that...

We should be able to easily work that into the shader code - relevant code is in "scripts/view/fragment/template.glsl.c" and "scripts/view/fragment/FragmentShaders.js" Something relevant to mention: for the last year or so...

useful or interesting links: Rules of Thumb: http://web.archive.org/web/20130619132254/http://jc.tech-galaxy.com/bricka/climate_cookbook.html https://imgur.com/a/UNvLF#vrrcARn http://www.physicalgeography.net/fundamentals/7p.html Navier stokes: http://www-users.cs.umn.edu/~narain/files/fluids2.pdf http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/

var FluidMechanics = {}; FluidMechanics.get_advected_ids = function (velocity, timestep, result, scratch) { var past_pos = scratch || VectorRaster(velocity.grid); var result = result || Uint16Raster(velocity.grid); VectorField.add_scalar_term (velocity.grid.pos, velocity, -timestep, past_pos); VectorField.normalize(past_pos,...

OK, really excited now. I'm prototyping a climate model based on what I see here: https://imgur.com/a/UNvLF#vrrcARn. Nowhere near scientifically valid (at least not yet), and probably has lots of bugs....

I have these features implemented in prod. The models aren't strictly rigorous, not scientifically. Pressure and velocity are scaled to the right units, but the pressure model is hand wavey...

Pressure does take landmass into account, but the effect only exists during the solstices. Try moving the season slider. Precip is still your model. I'm unsure how to continue on...