David Pfeiffer

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I can confirm this bug. The ng-select component does not function properly in IE11 under the following conditions: a placeholder is provided and multiple is set to true.

Someone in the Paper Discord suggested that this may be related to "the workaround for client CPU spikes on chunk change"

Also, moving towards the chunks causes them to render much faster, almost immediately.

Okay I have learned something very interested about this bug. It is all about how chunks are loaded / rendered relative to the players location. This issue currently happens at...

@Joshuak52 thanks for sharing, I think we are not the only ones experiencing this 🙂 @FriwiDev thanks for the suggestion, unfortunately that did not fix the problem. I don't think...

The builds from the chunk rewrite branch did not solve the issue for me.

I had this same issue. Thank you for the fix @KarishImrith!