David Hedlund
David Hedlund
The Main window must remain open for the Desktop Menu window to function; closing the Main window will also close the Desktop Menu window. So perhaps its better to include...
> that seems pretty reasonable to me. Great! Please take a look at https://github.com/libretro/RetroArch/pull/18428/commits/e6e0d529ac52230b629ebed7d0ab28718d6c53d6 > As a user, would you be confused if it said that while you're running in...
Added "WIMP (Windows, Icons, Menus, Pointer) (https://github.com/libretro/RetroArch/pull/18428/commits/eecaf7219ac5f48fb7ac84c8e3487c63fa1d63ea) to make it consistent with `Settings -> Input -> Hotkeys`:
Added the term "Qt-based" to make it consistent with the Desktop Menu's menu bar item: `Help -> "About Qt..."` * https://github.com/libretro/RetroArch/pull/18428/commits/4e23d638e65f045662916e3a75b0adf5f2c05e07
> I'm not sure that adding the "QT" (should probably be stylized as "Qt" anyway) bit brings much to the table. It's more consistent with the 'help' menu, but I'm...
Clarify that the hotkey examples reflect the default key assignments, as users with custom mappings may find the examples don’t match their setup. * https://github.com/libretro/RetroArch/pull/18428/commits/c110caae5d23afb9f13af472ac44151ada166443#diff-dde6cbee432684fe02047f607aed200aa9b914b9f280b6dc6042aea995f98fc2R1839
Added 'View ->' before 'Settings -> Input -> Hotkeys' to show these settings are accessible from the Desktop Mode window. * https://github.com/libretro/RetroArch/pull/18428/commits/f74920c3121fc7368ee18988583b55ef55dec3e0
"Beetle PSX is built without hardware rendering support and lacks enhancements such as texture filtering, PGXP perspective correct texturing, and more. To take advantage of hardware rendering and the various...
> Sure, fine by me. Thanks: * https://github.com/libretro/docs/pull/950
> Managed to reproduce the issue at least with one of my fave games: THPS2. Although I'll try some others where its more noticable. > > I noticed a VRAM...