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PSX HW: Severe pixelation across rendered graphics

Open davidhedlund opened this issue 1 month ago • 4 comments

I did a quick search but couldn't locate an existing report using specific graphics terminology. If a similar report exists, please feel free to link it here and close this issue.

  • My GNU/Linux distro is using OpenGL 4.6. "Requirements: OpenGL 3.3 for the opengl renderer" - https://docs.libretro.com/library/beetle_psx_hw/
  • In RetroArch both cores are set to "Internal GPU Resolution: 1x (Native)".
  • This issue occurs in all games, I'm using the first stage in Wipeout, and Final Fantasy IX, for demonstration.

Beetle PSX HW

Core Version: r24l 9aefd42

I'm experiencing visual artifacts across the entire display. The sky, in particular, exhibits a noticeable pixelation effect in Wipeout. See my screenshot below:

Screenshot at 2024-06-12 23-41-53

Screenshot at 2024-06-12 23-29-31

Beetle PSX

No pixelation issues like with Beetle PSX HW. See my screenshot below:

Screenshot at 2024-06-12 23-44-59

Screenshot at 2024-06-12 23-28-09

davidhedlund avatar Jun 12 '24 21:06 davidhedlund