beetle-psx-libretro
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PSX HW: Severe pixelation across rendered graphics
I did a quick search but couldn't locate an existing report using specific graphics terminology. If a similar report exists, please feel free to link it here and close this issue.
- My GNU/Linux distro is using OpenGL 4.6. "Requirements: OpenGL 3.3 for the opengl renderer" - https://docs.libretro.com/library/beetle_psx_hw/
- In RetroArch both cores are set to "Internal GPU Resolution: 1x (Native)".
- This issue occurs in all games, I'm using the first stage in Wipeout, and Final Fantasy IX, for demonstration.
Beetle PSX HW
Core Version: r24l 9aefd42
I'm experiencing visual artifacts across the entire display. The sky, in particular, exhibits a noticeable pixelation effect in Wipeout. See my screenshot below:
Beetle PSX
No pixelation issues like with Beetle PSX HW. See my screenshot below: