Michal Bystricky

Results 4 comments of Michal Bystricky

Is there any way to do this? I tried all of these but no success: ``` sprite.rotation.set(new THREE.Vector3( 0, 0, Math.PI / 3)); sprite.rotateX(Math.PI / 3); sprite.rotation.setFromVector3(new THREE.Vector3( Math.PI /...

Indeed, fighting this for a day already. No solution yet.