Dal
Dal
Hey @arccoza, I've managed to make a nice looking terrain in Godot 4.0 based on your original clipmap shader and its looking really cool! I'm struggling to work out how...
The Urho UI provides a method to set the cursor image however Turbobadger doesn't offer this so this functionality went away with SystemUI.
- [ ] UIScrollContainer doesn't seem to work properly from code (@JimMarlowe gave me an example in TB layout language, I tried to do the same in code, it broke....
Updating only once a second is too slow.. the displayed path gets out of sync with the camera as you turn. I've changed this to 0.1 and its much better....
I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a...