D. G. Jagielski

Results 36 comments of D. G. Jagielski

Doesn't seem like it. What I'm doing right now is committing and pushing outside Godot (via Github Desktop in my case, can't be bothered to memorize all git commands, lol).

Then you'd just disable autosave by setting period to 0 and setting autosave on exit to false. Simplebas that.

Well, it should be an option, just like autosave in Word is.

Then it wouldn't be an autoSAVE now, would it? Again, having option to enable autosave doesn't mean you have to use it. Just like you don't have to be a...

I think mod.io should be considered. Despite the name, it's basically an independent Workshop reimplementation and can be used for any stuff Workshop is normally used.  The con is that...

If the issue is moderation, you can moderate mod.io items. I know Super Dungeon Maker is rather heavily moderated after people started uploading some questionable stuff. Plus not having it...

See mod.io docs for any info, but my impression is that as an admin you can download entire mod.io repo or even use your own servers: https://docs.mod.io/

The pros are that you don't have to actually write any server-side code dealing with handling uploads, authentication, etc., only working on the client-side of things. Also mod.io has a...

It's also possible to do the same with prisms AFAIK. Then you get a lot of really weird errors when you e.g. try to use CSG tools. I've accidentally made...

I think the best way would be to do it like the existing CSG tools in Godot do, with the child nodes being able to be set to either add...