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Non destructive CSG

Open blackears opened this issue 1 year ago • 1 comments

Provide non-destructive versions of the CSG operations.

blackears avatar May 19 '23 13:05 blackears

I think the best way would be to do it like the existing CSG tools in Godot do, with the child nodes being able to be set to either add (default behavior), subtract or intersect with the parent node. Dunno how texturing would work then though.

darkhog avatar Mar 11 '24 21:03 darkhog