darkademic

Results 10 comments of darkademic

> The most general solution (which may be overkill?) would be for each modifier instance to define a priority, and to define a new type that holds the modifier value,...

I was getting slightly different behaviour on RA bleed. Harvesters would always return the the oldest refinery, regardless of which is closest. You could order a harvester to return to...

"There needs to be an agreement that some PRs, while maybe desirable, are not worth the effort and therefore can be closed." This one has been lingering for a while....

> The new Harvester Module still cause lag spikes here but more unpredictable (so I am not certain if it is really causing the lag spikes) Thanks for the info....

I think this covers everything: Brutal: - Ground units cost 50% less - Air units cost 10% less - Buildings cost 10% less - Defenses cost 15% less - Aims...

No probs. Ah yea I missed that off the list. Normal and above get a bit of money if they have less than $2500 in the bank. Every 18 seconds:...

Think this is the same one I mentioned here: https://discord.com/channels/153649279762694144/279290580201373696/1079094323410391220 Still seeing this in CA missions (engine based on the latest OpenRA release). I have a map which reproduces it:...

> This seems to be related to some sort of initialization order weirdness. I remember an unsolved bug related to power down conditions. We should figure out if this can...