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A 2d sprite and animation studio for game developers

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On most gpu-based game engine, a sprite-sheet should have spaces between frames to prevent pixel bleeding.

fixes most of the compiler warnings

this PR improves a couple of things about the UI: - If you move your mouse one pixel between mouse down and mouse up when clicking on an animation cell,...

fixes the reversed z-order as described in: https://github.com/darkFunction/darkFunction-Editor/issues/13

Thank you for this beautifull work. Also It would be very nice to have pivot point for each sprite.

gif exporting is only really useful for preview purposes, at best, and the color limitations of .gif also can essentially, destroy certain sprites...so even its preview capabilities are limited! This...

Usually a higher z-order means the objects are drawn on top of the ones with a lower z-order. The darkFunction editor seems to do it the other way around. Is...

Because the current animation preview is way too fast (30ms per frame), I've added a spinner into the animation preview panel. It lets the user configure the delay in milliseconds...

It's nice to be able to pack the sprite sheets, but some implementations would be better suited for a patterned sprite sheet.

- DEL for deleting sprites inside sprite sheet directory - CTRL+n for adding sibling folders