darkFunction-Editor
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z-order is backwards
Usually a higher z-order means the objects are drawn on top of the ones with a lower z-order. The darkFunction editor seems to do it the other way around. Is there a reason for this?
No reason, I suppose I got the convention wrong
I bet z order is simple 3D space depth.
i agree that it's a little confusing... but it's something that can at least be adapted to
Still, is it possible to create a patch that safely corrects the z-order? (e.g correctly reverses the z-order for already saved animations)