David Richey
David Richey
It would be great if we could write to stdout or a Buffer, for example. This should be very easy, because `fs.writeFile` already [supports writing to these](https://nodejs.org/api/fs.html#fs_fs_writefile_file_data_options_callback). This already works:...
Hi, this is some work on implementing field access for non-POD types. The approach is based on the ideas from #53 (roughly, it seems a lot has changed since that...
**Feature Description:** Support everything described in https://github.com/discord/discord-api-docs/pull/3586. Should wait for that to be merged before we merge anything, but someone can start on this if they want.
Track all of the necessary changes to support Discord's new [threads](https://discord.com/developers/docs/topics/threads) feature. ## Current Status You can get events, listen to thread events and call some endpoints, but no entity...
**Feature Description:** Create a common supertype for all of the message-related specs (MessageCreateSpec, MessageEditSpec, InteractionFollwupCreateSpec, InteractionReplyEditSpec, WebhookExecuteSpec, etc.) with their common fields. **Justification:** The fact that these types are effectively...
**Feature Description:** Provide some mechanism by which the content of a message can be lexed into a stream of tokens. We provided [this ](https://github.com/Discord4J/Discord4J/blob/2.x/src/main/java/sx/blah/discord/util/MessageTokenizer.java) in v2. I think a slightly...
As part of the effort to mechanize the standard (https://github.com/dhall-lang/dhall-lang/issues/959), expand the tasty tests run against the Haskell reference implementation. In particular: * Generalize the current test code which only...
I think this would be a nice addition to the docs tool, but I wanted to open this issue and get some feedback before working on it more. My initial...
When making changes to the parser, I am always scared of regressions and properly handling edge cases in the Nix grammar. We want to ensure that rnix-parser parses Nix expressions...
When using this plugin in Vite, modifying rust files does not trigger a reload. Here is a minimal repro: https://github.com/darichey/rollup-plugin-rust-watch-issue-demo Using `vite --debug`, I can see this in the logs...