David Evans
David Evans
We're getting more and more interest in the shader chunk system. We need to finalize the API as currently all variables end with VS (vertex shader) and PS (pixel shader)....
Given the recent outage, using blocking calls to the Keen API from python is not an ideal solution. Even handling the exceptions means requests on our end can take minutes...
I'm trying to run fullscreen apps using vr.js. The embed tag that is used (presumably to load the plugin) seems to be impossible to completely hide. This leaves unsightly scrollbars...
Currently this plugin just creates a material with properties defined by the plugin. It is useful to choose some of these properties. For example: - should the texture be the...
### Description [bug-test.zip](https://github.com/user-attachments/files/15825135/bug-test.zip) When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The...