Daosheng Mu
Daosheng Mu
When implementing `targetRaySpace` and `gripSpace` in XRInputSource, I notice Oculus and OpenVR only provide a pose matrix for both controllers. I assume the pose matrix means `gripSpace` for most of...
**Is your feature request related to a problem? Please describe.** Oculus Browser are doing experiments for [Hand Input in WebXR](https://github.com/immersive-web/webxr-hands-input/blob/master/explainer.md). It is going to be a draft in spec. **Describe...
I notice that if we use `'velocity' in diffData`, we can't update the velocity continuously. I am not quite sure whether cannon.js will reset the velocity internally. If it would,...
Resolve #126 race condition issue.
Per #198. We are currently making the main thread to sleep a couple of seconds to assure the Glean ping uploader finishes its tasks before `Application.Quit()` Once the solution of...
I put my Gecko work at https://bugzilla.mozilla.org/show_bug.cgi?id=1562134.