danwillm

Results 8 issues of danwillm

By default, it appears that SteamVR Home uses the three fingered hand models in place of controllers. We ship a device that supports full finger tracking and uses the skeletal...

This PR switches back to using the cog button to open the menu if the controller type is unknown in the gesture volume dictionary. Before, it would use the volumes...

Updates sentry to 0.4.6 to fix build errors with Visual Studio 2019: * `Error LNK1104 cannot open file '..\third_party\zlib\Debug\crashpad_zlib.lib` * `Error LNK1104 cannot open file '..\thirdparty\sentry-native\crashpad_build\third_party\zlib\Debug\crashpad_zlib.lib`

Turns steamvr monitor icons grey/green depending on if a device is connected or not.

PR that attempts to hook into the skeletal input of proprietary controllers to hijack finger tracking.

The spec mentions that `inverseBindMatrices` in skins are optional, but tinygltf produces an error when trying to load a model with none defined. ``` Each skin is defined by a...

I have an fbx file that when procced through FBX2gLTF produced the buffers json segment as: ``` "buffers": [ { "byteLength": 0 } ], ``` Which is not valid in...