Results 9 comments of Dante Tsang

even with the fix from @Darkmax, it still doesn't work for second time. Any idea?

Ok, just figured it out it. In stead of always 0 for ios, try 1 for unityID

so for the current version, I have to replay all events to reflect the most updated state after server restart? Thanks.

if using SimpleEventHandlingStrategy then it shouldn't be any race condition? Anyway, thanks for your amazing work @maxekman

same here, reverted back to 3.10

Same here and it breaks the test cases