Dan Rossi

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example of all fixes in that branch and current three.js is here http://dev.electroteque.org/vrcontroller/raycast.html

This is still a problem with the demo. the controller object is very close also.

This is also a problem in GearVR. I can't even get the DayDream controller detecting in the gamepad list only the GearVR controller.

I had to fork this project to start working on GearVR support. it should work like the DayDream one. So this makes the thumbpad the primary not the trigger. ```...

Should I do a PR for this change ? It is working with GearVR https://github.com/danrossi/THREE.VRController/blob/master/VRController.js#L864

Another one to add support for ! I will look at adding a PR. However I think I may have made more modifications to mine and looking at complete refactor...

It's implemented here but a possible bug. The controllers are too low now. Everything sits on the floor too I think https://github.com/mrdoob/three.js/pull/13158

This patch in the PR seems to make the controller above your head when standing up.

Hi the standingmatrix code has been merged. However the original PR before changes I confirmed was working with VRController. Now I can't see the controller object unless I comment out...

According to GearVR the controller is above the head. Possibly doubling of the matrix ?