James Bryant
James Bryant
@toastmod I'm currently in the process of implementing vulkan pass through The first step is to get the call out of the emulator and into boxedwine with a stub/proxy, like...
@aerisarn That is interesting. You are correct. The current binary translator wants to generate the code in small increments. I can only think of 2 solutions for this 1) change...
I agree, that seems like a good fit. For x86 cpus, Boxedwine is a bit slow. For x64 cpus (linux, old mac), Boxedwine runs really well for older games. For...
My first suggestion would be to try it out on the windows version of Boxedwine before the web version. I was able to install R. But Rgui didn't launch. Rcmd...
I haven't integrated fetch with the xcode project yet, but that's a good idea. Currently I'm putting together a build document https://github.com/danoon2/Boxedwine/blob/james/soft_mmu/BUILD.md Were you able to get it to build?...
Here is an alpha build that includes Wine 7 on Windows x64. If you wanted a different platform, sorry, I haven't worked on them yet. http://boxedwine.org/v/BoxedWineVulkanAlphaWin64.zip Wine 6 made a...
Real life has prevented me from working on Boxedwine lately. But I look forward to getting back into it in the next month or so. Wine 7 is what I...
@diversys I see that you had to modify Poco. Is libcurl available on Haiku? I only use Poco for networking code, but it seems like for portability I should consider...
@diversys Sorry, I didn't understand what you meant by networking doesn't work. Does that mean if moved Boxedwine over to using libcurl instead of Poco that it wouldn't be able...
I really need to find a permanently way to disable those popups for mono and gecko. Currently they are not supported by Boxedwine. I guess I've just been a little...