Dan Monaghan

Results 2 comments of Dan Monaghan

Hi Michael, Reality Converter is the best way I’ve found for getting models converted to USDZ. You can load a mesh in with several material slots and assign them separately....

I haven’t built this for years unfortunately! It’s the version of GCC being used which is really old. Try looking for GCC 4.9 references and update perhaps. Keep me posted.