Pásztor Dániel
Pásztor Dániel
So back in the days I went through the QuadTree code to solve a bug unrelated to this topic, and I can say with full confidence, that implementing slopes with...
I did some digging about this, and I think I found something that could help with solving this. I'm not sure I understand Quad-Trees exactly, so this can be all...
I can confirm it's the same. I won't include the code, since it's basically the same, but if you need it, I can post that as well. http://www.fastswf.com/wT_rW4I After that,...
Okay, after fiddling around a little, I've modified FlxQuadTree so that it only calls the functions once for every overlapping object pair. I've added two arrays to it to make...
Okay, here's the first version of it: http://pastebin.com/mKagqzB6 The main differences: -Overlaps are now checked during the load function instead of the execute function, if the loaded object goes to...
I've made the pull request : https://github.com/HaxeFlixel/flixel/pull/1267