Results 44 comments of Danil

> One idea I had is, that maybe Vulkan is going through Wayland and that slows it down, whereas OpenGL seems to run on X11. I don't know how to...

> I sampled both demos using "hotspot" and it didn't make much sense I think (can be wrong) it happens because of one of these cases: 1. Even some of...

@nidefawl can you make it as pull request to my fork so il add it, if you want ofc.

@mulle-nat about "low Vulkan FPS" - I added 3 more examples, and one of examples use *multiple frames in flight*. Look at this example [nanovg-vulkan-glfw-integration-demo](https://github.com/danilw/nanovg-vulkan-glfw-integration-demo) In this example FPS with...

try my fork of this script, it updated to python 3 https://github.com/danilw/shadertoy-to-video-with-FBO

@JapanYoshi randomly saw your question you can try my fork of this script https://github.com/danilw/shadertoy-to-video-with-FBO my modifications allow rendering to MOV video(frames without compression) and then you can convert MOV video...

reason is https://github.com/dfranx/SHADERed/issues/233

@JapanYoshi use my form that updated to python3 https://github.com/danilw/shadertoy-to-video-with-FBO

Fixed by https://github.com/danilw/godot-utils-and-other/commit/80bb2da13861eb6d14dcff9eceae31d18d505279

> is adding support for macos something you would consider? I may contribute an initial thing that works, can't promise that I'd be able to maintain it though I do...