Daniil Vinnik
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2
issues of
Daniil Vinnik
Hello everyone. I’m using one of the newest LunarG’s Vulkan SDK (v1.3.275.0) to develop my application and newest NVIDIA Game Ready driver for my GTX 1660 Ti. I want to...
I have a suggestion to make this extension be able to parse custom preprocessor definitions. Example: in my engine I implemented `#stage` definition, so I can write all pipeline shader...
enhancement
help wanted