Daniel Zeller
Daniel Zeller
I unfortunately don't have time to look into this one, feels free to make a PR if you figure it out :)
Hey, could you post the StateListAnimator as well?
Guessing this is related to hardware layer on the Floating button.. Try setting it to layerType.NONE
I changed the example to use an ImageButton instead of a Fab. I think the regular shadow of the fab interfers with the Custom shadow in the DepthLayout.
The graphic scenes are drawn on a canvas so everything is in 2D space, except the BitmapMesh part which is kind of 3D. The layered Views in the menu are...
No clue what could be causing this, don't have that phone unfortunately.
The View behind in your case activity.root should not be the parent of the BlurBehindLayout. Try something like: ``` ``` dialog?.blur?.viewBehind = viewToBeBlurred
I'm actually not sure how to fix this one. It seems to be simlar to this bug: https://github.com/yulu/ShaderCam/issues/1 But we are allready using glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES not glBindTexture(GL_TEXTURE_2D when using a surfacetexture....
Guess you would have to disable the button after clicking it or something. It's just an example so I didn't take the time to fix things like that.