Daniel Esteban Nombela
Daniel Esteban Nombela
The mesher has gone to far too many patches and iterations.. it needs to be rewritten/refactored. It should pre-allocate the memory for the 9 neighbours and fetch them at once...
The servers need to be able to identify a logged-in user for future server-side features. In order not to send the whole session token to a third party server this...
Load the nearby peers skin and draw it on the map to display their position
* [x] Position/Orientation: Change the camera to target the hand holding the camera instead of the player's head. * [ ] Realtime Visor: Display & update the photo texture in...
Implement a feature that let's the users claim ownership of a set of chunks for a time period. There should be a limit on the radius of chunks a claim...
This is all mostly server side in the Chunk class. * [ ] Add tall grass block type * [ ] Add grass geometry to the mesher (ground plane +...
* [ ] Import and store arbitrary structures * [ ] Spawn them on the map on the propagation stage
* [ ] Endpoint to export arbitrary world volumes into a raw format for #11 Structures * [ ] Mesh and export to gltf (This will require decoupling/refactoring the mesher)