Daniel Dunér

Results 14 comments of Daniel Dunér

I've studied some AI (pathfinding, planning, machine learning, neural networks etc.). I would enjoy helping out with this stuff, but it could probably use its own forum thread or something.

It's unfortunately not really possible to copy-paste graphics into a pixelart environment; it's almost impossible to get it right. If this is something we want to add, we'd probably need...

@jbarabbas You just presented a real argument: "aesthetically diversified maps". You could have just left it at that ;)

The drawback is that you can't fire your own weapon! Turrets firing when you carry them was one of the things that made me fall in love with this game....

Another possible drawback is that you can't pick up money when carrying a turret.

The feature was only removed due to balancing. Which makes that decision to remove it invalid (because we haven't started balancing). Also, if your problem is that it's firing as...

@Flet The tension comes from the difference (handgunEfficieny - carriedTurretEfficiency = lostEfficiencyWhenCarrying). The simple solution is to not remove the nice detail of the turrets firing, but to make the...

Huh? I'm not arguing for turrets firing from a balancing stand point. I'm arguing for it because it adds polish, detail and awesome to the game. And that we shouldn't...

@Elosanda Of course it's my personal opinion. Design is mostly about such concerns. But if makes you happier: I'm arguing for it because _I strongly feel_ it adds polish, detail...

@Elosanda Having something behave as expected is very important in many situations, where the player would otherwise have a hard time figuring out what's going on. But I don't think...