Daniel Beck

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If I take Entitas-Shmup as a case for MT, most of the systems there could run code in parallel on the Entity level, for example updating positions, velocity, damage and...

I've had a little bit of time to begin an implementation, the API right now looks like this. For a Game context with one immutable component: ``` [Game, Access(Immutable)] public...

Id like a shot at tackling this if you don't mind :) I've been dying for zio-config in scala 3!

That is obviously possible, which would mean I wouldn't be able to enjoy the benefits of having multiple contexts to begin with. The point is not to refactor my code...

Sure you can handle this with pure components, such as a collision event component, but I assume that the collision component is short lived (correct me if I am mistaken)...