Daniel Santos

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@neo-expert You're insane. I admire that in a person.

imo, yes-ish. They should be installed into the include subdirectory of the install prefix. I'm working on this right now, but opening another issue to clarify the details.

I've had this happen twice, so I can confirm. Also, they delete starlanes I create once they later send a monster down it -- I don't know if that's intentional...

Saved game file [save-20211125_061812.sav.xz.not_really_a.gz](https://github.com/freeorion/freeorion/files/7610280/save-20211125_061812.sav.xz.not_really_a.gz) is xz compressed, not .gz (but crappy github doesn't "support" xz) Screenshots ![Screenshot_20211126_121500](https://user-images.githubusercontent.com/980562/143619343-7548ba24-2d24-4d34-8561-93d65abdf64d.png) ![Screenshot_20211126_121616](https://user-images.githubusercontent.com/980562/143619344-086f734b-3245-4413-9ada-1313eadebcf3.png) I should also note that monsters are still spawning even though there...

@geoffthemedio btw, my compliments on those psychic snowflake bastards! That was a real surprise and challenge! :D

I have this problem on my laptop unless I occasionally move old save game files out of the save directory. We had this issue in Glest as well, which I...

@bmorel , @katp32 Welcome to [TMP](https://en.wikipedia.org/wiki/Template_metaprogramming)! There's always a penalty somewhere when we use abstractions. The awesome part about TMP is that we move the abstraction penalty to the compiler!...

> In case of the boost parser libraries that penalty is unfortunately ridiculously excessive, in terms of resource usage during the build process (compile time and memory usage), bloated binaries,...

Ooh, I just saw this commit. Thank you!

oops, I started doing the same thing :( But I stuck the patch in issue #148 -- mine doesn't support interfaces yet. I hate duplicating effort!